A Las Barricadas - A Boardgame of Social Conflict

<table><tr><td>From <a href="http://www.kickstarter.com/projects/1318318905/a-las-barricadas-a-boardg...

<h3 class="dotty">About this project<div class="clear"></div></h3><p><b>A Las Barricadas</b> is a boardgame about conflict between two opposing social forces, namely that of the state and of anti-authoritarian demonstrators. It is a two-player game with each player representing one of these social forces, the theatre of this conflict being that of the street demonstration. It is being developed and designed by the <b>Black Flag Games collective</b>, committed to the idea that games and interactive media can have an impact in the struggle for a free and cooperative world. We are also committed to the ideals of <b>free culture</b> and aim to deliver professional play experiences that enrich a participatory entertainment culture.</p></td><td><img title="You know it's going to kick ass cuz the title is in spanish" src="http://anarchistnews.org/files/pictures/2012/blackflaggames.jpg"></td></...

<p><b>A Las Barricadas </b>is designed to simulate the spontaneity and unpredictability of demonstrations and direct actions. It has been carefully crafted not only to be entertaining but also to aid in the honing of our collective tactical mind, much the way a war game might sharpen the strategic capacity of its players. The game is a contest between two participants, one playing the forces of the state and law enforcement, and the other playing radical anti-authoritarian demonstrators. The Police player has consistency and physical might on their side, while the Radical player has the capacity to rapidly become overwhelming if played well, and is better able to dictate the tone of the conflict. Each player has a plethora of strategic options available to them, and variable objectives keeps the game fresh each time its played.</p>

<div class="template" data-href="http://i329.photobucket.com/albums/l375/JustinOperable/units-1.png"><img src="http://i329.photobucket.com/albums/l375/JustinOperable/units-1.png"></di... </p><p>The game has seen light playtesting and has been in development for well over a year. We want to involve the broader community in refining and polishing the game before final publication. So as part of our Kickstarter, you will be able to sign up to receive a<b> Playtester Prototype</b> as a reward, which you will receive well before the final game is shipped. You will also receive surveys and a means with which to communicate issues and bugs in the game before it goes to print. You will also receive a special playtester credit in the rulebook of the game.</p><p>In the spirit of<b> Open Source</b>, and as a statement against intellectual property and for cooperation; upon completion and publication of the game, all of the game materials and illustrations will be released under a <b>Creative Commons Attribution-Share Alike License</b>. Meaning anyone will be able to make their own expansions of the game, print their own editions and design their own maps based on historical events or meaningful locations; or even make adaptations or whole new games.</p><p>We hope this game will be a success, and be useful as a tool for tactical training, education and conversation about the place of actions and demonstrations in modern social movements. If you like what we're doing, join us in our efforts.</p><p> </p><div class="template" data-href="http://i329.photobucket.com/albums/l375/JustinOperable/BFGLogo-3.png"><img src="http://i329.photobucket.com/albums/l375/JustinOperable/BFGLogo-3.png"></...

Comments

the situationists say "NOT BOARD"!

great! another thing I can bring to a family function and positively anooy my family with! at least up front anooy them, and behind the backs of other family members they will tell me "thank you".

You think this is a fucking game?

o i c wut u did there

ARF! ARF!

I can't wait until I can pretend to be a riot cop beating protesters in the streets. Thanks for that. It was a roll of the die on that one.

Forgot to say that it sounds like the protesters are zombies and we can just apply another narrative to massacring this hapless imaginary fools.

There's not 2 sides.
There are 3:

the state
the anti-authoritarians
and all the fucking hipsters, liberals, yuppies, nazis & other fascists, block captains, small business owners, landlords, etc
who wanna keep things the way they are for the most part.

THAT is why revolution is hard.
Going up against JUST the state is easy.

the out-group
the in-group
the non-group ...

whoever wrote the above gets it

fuck block captains

True... But in Soviet Canada, Black Block captains are fucking YOU!

the state, the anti-authoritarians, and the fucking commentariat on a-news...

Wait so @s can actually win this game? Crazy.

o i c wut u did there

Of all the things anarchists could throw money at...

Yeah, they should just continue wasting it on drugs and alcohol.

Dear anarchists, I wasn't actually an anti-authoritarian, but thanks for all the ca$h!
Love, Howard Zinn

Yes, but what we need is a game in which you can fight against the very rules of the game, the board itself, the dimensions and forms of play. This good side vs. bad side stuff is just bound to bring more misery...

yes, but then when you try to fight against the rules of the game they try to reimpose themselves, or offer a change to their form. there can't be an easy out, or else there would be no play.

well, as long as the "rules" remain voluntary, provisional and changeable at a moment's whim, as long as we can all keep on making up the rules together as we go, and as long as someone who doesn't like the rules particular people are playing by can go join another game, i think it's cool. such is anarchy or full communism or whatever name you want for awesomeness.

remember wittgenstein, too: there is no rule for the making of rules. the wish for a rule above all rules only leads to the horrors of logical formalism, bertrand russell's paradox, kurt godel, and giant void at the center of information technology...

There's this really cool card game called "Mao" that has the dimension of constantly changing rules, or "who's the got the hat," but strangley enough, these games are both predicated on dictatorship. It mite be worth investigating the pleasure of rules & authorization...pretty sure the IEF wrote something about that when they read Foucault wrong.

You will likely be very interested in the games "Nomic" (the stuffy lawyer cousin) and/or "1000 Blank White Cards" (the slacker stoner cousin).

exactly what I was thinking

how can i get one ?

Back the kickstarter linked in article and you'll get one when they are manufactured in a few months is what it seems to say.

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