topic of the week: Games and Anarchy
Games are ubiquitous, and, as they become bigger and bigger money-earners, they're gaining in social cred (here is a link to someone promoting games as a way to solve serious world issues http://www.ted.com/talks/daphne_bavelier_your_brain_on_video_games?langu... although the idea of putting so much responsibility on fun seems contradictory). In species being, frere Dupont introduced the concept of Earthen Cup, a game played throughout life, and of course various anarchists have promoted a ludic lifestyle for decades (if not more), as the antithesis of the joyless work- and meeting-based theories of Marx and cohorts.
For us, what is the relationship of games to fun? What is the relationship of anarchists to games? (Are the games in which people play against a computer, or the game itself--as with Pandemic--more anarchist-y than PvP? Is it enough to play in teams? Or are the best games the ones with no losers at all?)
While not gaming, the podcast on anarchists-watching-movies is one approach: engaging in something that relaxes us, but then critiquing it as a way to pay attention to the effects of relaxing in that way.
Other people play games (first person shooters, gun construction and maintenance, etc) as a way to prepare for the revolution (or maybe just life), which is certainly consistent with what the psychs say play is for (less-stressful practice for reality).
(This is aside, of course, from the common reasons and ways that people play, to relax and get away from their lives.)
What games do you play? How do you have fun? What impact do you think your fun has on the rest of your life? And what does your anarchy have to do with it?
signed, chaotic neutral