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Everything ends; a given.
How to do endings right?
That would discount all the endings we don’t do, but rather do us or just happen.
So only deliberate endings (unintentional vs deliberate endings).

Diminishing returns, founder’s syndrome, and sequelitis.
Sunk costs fallacy. Quitting while you’re ahead (Mentioning things that come to mind without elaborating).

Folding early vs going all in: you can loose big doing both, but only win big doing the latter, though the first might keep you in the game around for next turn when cards favor you.

So there’s generally speaking 2 ways to end something: abruptly vs tapering off.

But there’s also the type of ambiguous endings that are just lulls or pauses...

With relationships, two things cone to mind: ghosting, burning bridges vs growing apart.

Variety (Breadth)implies many things, each for a short duration of your attention. Depth (Monography, monotony) implies fewer things under longer duration of attention.

Pistols drawn was a cool project too.